Enum Class Scenario

java.lang.Object
java.lang.Enum<Scenario>
net.fateuhc.plugin.api.scenarios.Scenario
All Implemented Interfaces:
Serializable, Comparable<Scenario>, java.lang.constant.Constable

public enum Scenario extends Enum<Scenario>
  • Enum Constant Details

    • RANDOM

      public static final Scenario RANDOM
    • TIMBER

      public static final Scenario TIMBER
    • CUT_CLEAN

      public static final Scenario CUT_CLEAN
    • NO_CLEAN

      public static final Scenario NO_CLEAN
    • TIME_BOMB

      public static final Scenario TIME_BOMB
    • CHEST

      public static final Scenario CHEST
    • SAFE_LOOT

      public static final Scenario SAFE_LOOT
    • TRIPLE_ORES

      public static final Scenario TRIPLE_ORES
    • DOUBLE_ORES

      public static final Scenario DOUBLE_ORES
    • BLOOD_DIAMONDS

      public static final Scenario BLOOD_DIAMONDS
    • BLOOD_GOLD

      public static final Scenario BLOOD_GOLD
    • DIAMOND_LESS

      public static final Scenario DIAMOND_LESS
    • GOLD_LESS

      public static final Scenario GOLD_LESS
    • NO_FALL_DAMAGE

      public static final Scenario NO_FALL_DAMAGE
    • FIRE_LESS

      public static final Scenario FIRE_LESS
    • LUCKY_LEAVES

      public static final Scenario LUCKY_LEAVES
    • ROD_LESS

      public static final Scenario ROD_LESS
    • BOW_LESS

      public static final Scenario BOW_LESS
    • BACK_PACKS

      public static final Scenario BACK_PACKS
    • TRIPLE_EXP

      public static final Scenario TRIPLE_EXP
    • DOUBLE_EXP

      public static final Scenario DOUBLE_EXP
    • LIMITED_ENCHANTS

      public static final Scenario LIMITED_ENCHANTS
    • IRON_LESS

      public static final Scenario IRON_LESS
    • BROADCASTER

      public static final Scenario BROADCASTER
    • BLOOD_ENCHANTS

      public static final Scenario BLOOD_ENCHANTS
    • WEB_CAGE

      public static final Scenario WEB_CAGE
    • WEB_LIMIT

      public static final Scenario WEB_LIMIT
    • INFINITE_ENCHANT

      public static final Scenario INFINITE_ENCHANT
    • SWORD_LESS

      public static final Scenario SWORD_LESS
    • TREE_DROPS

      public static final Scenario TREE_DROPS
    • NO_ENCHANT

      public static final Scenario NO_ENCHANT
    • LIMITATIONS

      public static final Scenario LIMITATIONS
    • EXTRA_INVENTORY

      public static final Scenario EXTRA_INVENTORY
    • TRIPLE_DROPS

      public static final Scenario TRIPLE_DROPS
    • DOUBLE_DROPS

      public static final Scenario DOUBLE_DROPS
    • DOUBLE_HEALTH

      public static final Scenario DOUBLE_HEALTH
    • BETTER_ENCHANT

      public static final Scenario BETTER_ENCHANT
    • DOUBLE_OR_NOTHING

      public static final Scenario DOUBLE_OR_NOTHING
    • BARE_BONES

      public static final Scenario BARE_BONES
    • LONG_SHOTS

      public static final Scenario LONG_SHOTS
    • GOLDEN_RETRIEVER

      public static final Scenario GOLDEN_RETRIEVER
    • GONE_FISHING

      public static final Scenario GONE_FISHING
    • HORSE_LESS

      public static final Scenario HORSE_LESS
    • SOUP

      public static final Scenario SOUP
    • SWITCHEROO

      public static final Scenario SWITCHEROO
    • HASTEY_BOYS

      public static final Scenario HASTEY_BOYS
    • OP_HASTEY_BOYS

      public static final Scenario OP_HASTEY_BOYS
    • HASTEY_BOYS_LITE

      public static final Scenario HASTEY_BOYS_LITE
    • BUILD_UHC

      public static final Scenario BUILD_UHC
    • HYPIXEL_HEADS

      public static final Scenario HYPIXEL_HEADS
    • SKY_HIGH

      public static final Scenario SKY_HIGH
    • FLOWER_POWER

      public static final Scenario FLOWER_POWER
    • MOLES

      public static final Scenario MOLES
    • TRACKER

      public static final Scenario TRACKER
    • ANONYMOUS

      public static final Scenario ANONYMOUS
    • SUPERHEROS

      public static final Scenario SUPERHEROS
    • DND

      public static final Scenario DND
    • LAFS

      public static final Scenario LAFS
    • VEINMINER

      public static final Scenario VEINMINER
    • WOODLIFE

      public static final Scenario WOODLIFE
    • CORONAVIRUS

      public static final Scenario CORONAVIRUS
    • LIMITEDP4

      public static final Scenario LIMITEDP4
    • NINESLOT

      public static final Scenario NINESLOT
    • CRIPLE

      public static final Scenario CRIPLE
    • EVERYROSE

      public static final Scenario EVERYROSE
    • LIGHTSOUT

      public static final Scenario LIGHTSOUT
    • PYRO

      public static final Scenario PYRO
    • EXPOSURE

      public static final Scenario EXPOSURE
    • ZOMBIES

      public static final Scenario ZOMBIES
    • BETAZOMBIES

      public static final Scenario BETAZOMBIES
    • BOOKCEPTION

      public static final Scenario BOOKCEPTION
    • BALDCHICKEN

      public static final Scenario BALDCHICKEN
    • BIRDS

      public static final Scenario BIRDS
    • PUPPYPOWER

      public static final Scenario PUPPYPOWER
    • BLEEDINGSWEETS

      public static final Scenario BLEEDINGSWEETS
    • NODIAMONDARMOR

      public static final Scenario NODIAMONDARMOR
    • CARROTCOMBO

      public static final Scenario CARROTCOMBO
    • BOMBERS

      public static final Scenario BOMBERS
    • CATSEYES

      public static final Scenario CATSEYES
    • LUCKYROULETTE

      public static final Scenario LUCKYROULETTE
    • RANDOMIZER

      public static final Scenario RANDOMIZER
    • BATS

      public static final Scenario BATS
    • REDVSBLUE

      public static final Scenario REDVSBLUE
    • BENCHBLITZ

      public static final Scenario BENCHBLITZ
    • DISABLESHIELDS

      public static final Scenario DISABLESHIELDS
    • DISABLEOFFHAND

      public static final Scenario DISABLEOFFHAND
    • GRASS_EXPLOSION

      public static final Scenario GRASS_EXPLOSION
    • RAINING_TNT

      public static final Scenario RAINING_TNT
    • MEETUP

      public static final Scenario MEETUP
    • NOODLEJUMP

      public static final Scenario NOODLEJUMP
  • Field Details

    • backendEnabled

      public boolean backendEnabled
    • name

      public String name
    • alias

      public String alias
    • active

      public boolean active
    • description

      public String[] description
    • material

      public org.bukkit.Material material
    • lobbyModeOnlyEdit

      public boolean lobbyModeOnlyEdit
    • scenarioData

      public ScenarioData scenarioData
    • LIMITATIONS_MAX_DIAMONDS

      public static int LIMITATIONS_MAX_DIAMONDS
    • LIMITATIONS_MAX_GOLD

      public static int LIMITATIONS_MAX_GOLD
    • LIMITATIONS_MAX_IRON

      public static int LIMITATIONS_MAX_IRON
  • Method Details

    • values

      public static Scenario[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static Scenario valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • toItemStack

      @Deprecated public org.bukkit.inventory.ItemStack toItemStack()
      Deprecated.
      Use ScenarioData#toItemStack instead.
      Returns:
      Scenario item stack